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nurulhafidfah on Pembudayaan ICT Melalui Aplika… sheila0203 on Pembudayaan ICT Melalui Aplika… teotingting on Pembudayaan ICT Melalui Aplika… norhamizah ismail on Pembudayaan ICT Melalui Aplika… rosinah on Pembudayaan ICT Melalui Aplika…
- 5 Interesting Educational Games February 19, 2017February 19, 2017 We all love games. These days, children can play anytime and anywhere, thanks to the widespread availability of mobile apps and gaming websites. Portals like Poki offer thousands... ....read moreEducatorstechnology
- Two Great Tools for Taking Students on Virtual 3D Field Trips February 18, 2017February 18, 2017 One of the important ways teachers can use technology in their classrooms (as featured in 10 important was to integrate technology in class poster) is to leverage the potential of... ....read moreEducatorstechnology
- 10 Easy Ways to Integrate Technology in Your Classroom February 18, 2017February 18, 2017 Using technology in class should always be motivated by a real need to optimize students' learning and to enhance your teaching. Every time you want to digitize a teaching task ask... ....read moreEducatorstechnology
- A Wonderful Resource for Teaching Computer Science February 17, 2017February 17, 2017 We just learned about this awesome educational resource from Google’s recent blog post “ Three Ways to Get Started with Computer Science and Computational Thinking” written by the... ....read moreEducatorstechnology
- Google Drive Cheat Sheet for Teachers February 17, 2017February 17, 2017 A huge number of emails we receive from our readers are queries about different features in Google Drive. And while we have extensively covered Google Drive functionalities in... ....read moreEducatorstechnology
- 5 Interesting Educational Games February 19, 2017
‘Mampu’kah Putrajaya eksploitasi penggunaan ‘big data’ – http://www.themalaysianinsider.com/opinion/nur-jazlan/article/mampukah-putrajaya-eksploitasi-penggunaan-big-data
Description of Connectivism
Connectivism is a learning theory for the digital age. Learning has changed over the last several decades. The theories of behaviourism, cognitivism, and constructivism provide an effect view of learning in many environments. They fall short, however, when learning moves into informal, networked, technology-enabled arena. Some principles of connectivism:
- The integration of cognition and emotions in meaning-making is important. Thinking and emotions influence each other. A theory of learning that only considers one dimension excludes a large part of how learning happens.
- Learning has an end goal – namely the increased ability to “do something”. This increased competence might be in a practical sense (i.e. developing the ability to use a new software tool or learning how to skate) or in the ability to function more effectively in a knowledge era (self-awareness, personal information management, etc.). The “whole of learning” is not only gaining skill and understanding – actuation is a needed element. Principles of motivation and rapid decision making often determine whether or not a learner will actuate known principles.
- Learning is a process of connecting specialized nodes or information sources. A learner can exponentially improve their own learning by plugging into an existing network.
- Learning may reside in non-human appliances. Learning (in the sense that something is known, but not necessarily actuated) can rest in a community, a network, or a database.
- The capacity to know more is more critical that what is currently known. Knowing where to find information is more important than knowing information.
- Nurturing and maintaining connections is needed to facilitate learning. Connection making provides far greater returns on effort than simply seeking to understand a single concept.
- Learning and knowledge rest in diversity of opinions.
- Learning happens in many different ways. Courses, email, communities, conversations, web search, email lists, reading blogs, etc. Courses are not the primary conduit for learning.
- Different approaches and personal skills are needed to learn effectively in today’s society. For example, the ability to see connections between fields, ideas, and concepts is a core skill.
- Organizational and personal learning are integrated tasks. Personal knowledge is comprised of a network, which feeds into organizations and institutions, which in turn feed back into the network and continue to provide learning for the individual. Connectivism attempts to provide an understanding of how both learners and organizations learn.
- Currency (accurate, up-to-date knowledge) is the intent of all connectivist learning.
- Decision-making is itself a learning process. Choosing what to learn and the meaning of incoming information is seen through the lens of shifting reality. While there is a right answer now, it may be wrong tomorrow due to alterations in the information climate impacting the decision.
- Learning is a knowledge creation process…not only knowledge consumption. Learning tools and design methodologies should seek to capitalize on this trait of learning.